![]() ![]() Installing from device: Connect your Android device to your computer and copy GiderosAndroidPlayer.apk file to your device's internal disk.In order to perform the command above, your computer and your Android device should be connected, and you should have installed necessary Android drivers to your computer before. Go to the GiderosAndroidPlayer.apk folder and run the following on a command line : ![]() Using adb install command: adb command comes with Android SDK, and can be used to automatize some actions (e.g installing or removing packages) on your device.There are two easy methods to install an APK file to your device. This apk file is used to "run" your application on a real device, so you can test your application thoroughly. Gideros Studio comes with GiderosAndroidPlayer.apk, which is on the root directory of the installation folder. Deploy your application to your Android device (this is also explained below).Īfter installing Eclipse and Android SDK, follow these steps to deploy your Player and application to Android.ĭeploying Gideros Player to Android devices.Deploy Gideros Player to your Android device (this is explained below).Alternatively, this shorter tutorial will guide you how to install the Android development environment easily: Install Eclipse and Android SDK for your operating system (see: ).In order to have a working Android environment, you need to follow these steps: Gideros 2011.9 beta and above includes support for Android, that is, you can write your code in Gideros Studio and deploy to both iOS and Android using same set of code. (This section is only for Gideros 2011.9 beta and above, which includes Android support) The real device and not for the iOS Simulator. Note: Currently, exported Xcode project only includes the libraries for Build and deploy Xcode project to actual deviceįirst step is done through "File → Export Project" menu:įor the second step, you need Intel-based Mac running Snow Leopard and.Export your application as Xcode project.To deploy your application to iPhone/iPad you need to: This should be done only once as player need not be updated, and it's only used to run your code.ĭeploying your application to iOS devices You need to extract these zip files and open, build, deploy these projects from Xcode using Mac OS X. There are two projects GiderosiPhonePlayer.zip and GiderosiPadPlayer.zip If you have already completed these steps, go to "Deploying Gideros Player to iOS devices" section. These are the steps you need to follow before going on for iOS deployment. If you haven't done so, click to join the iOS Developer Program either as an individual or a company. This allows programmers the ability to run their application on real devices. Your iOS device via WiFi and your application starts.Īpple requires developers to subscribe to Apple Developer Program. When you press start button, your codes and asset files are transferred to Enter this IP from "Player→Player Settings" menu: After you deploy and open Gideros Player on your iPhone or iPad, Gideros Player for iOS devices allows you to see and test your application on device Windows without having to install the Xcode. We are planning to wake up our Mac build server to allow developers toīuild Gideros Player and your projects for iPhone/iPad remotely on IOS SDK (requires Intel-based Mac running Snow Leopard). You must be an approved Apple Developer for iOS and install the This document will discuss the build and deployment processes of Gideros PlayerĪnd your application to iPhone/iPad devices. 2.2 Deploying your application to Android devices.2.1 Deploying Gideros Player to Android devices.1.3 Deploying your application to iOS devices.1.2 Deploying Gideros Player to iOS Devices.
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